Critical strike chance with all spells and attacks +10%. Duration: 15 sec. Cooldown: 180 sec.
Active · Instant · 3 min cooldown
Shadowmeld
Changed from Classic
Cooldown: 10 sec. Hide until moving or cancelled. In combat, discourages enemies from attacking you and increases the cooldown to 120 sec.
Active · Instant · 10 sec cooldown
In Classic: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
Quickness
Passive
Changed from Classic
Dodge +1%; movement speed +2% (stacks with other increases). Rogue/Druid stealth detection treats you as 1 level higher.
Changed in Blizzard's notes of 15 Oct 2026. Night Elf Quickness: its movement speed increase now stacks with other movement speed increases.
In Classic: Dodge chance increased by 1%.
Wisp Spirit
Passive
Changed from Classic
On death, become a wisp with 75% increased speed.
Changed in Blizzard's notes of 15 Oct 2026. Night Elves no longer display their shields while in Wisp Form.
In Classic: Transform into a wisp upon death, increasing speed by 50%.
Choose your path
Every race and the classes it can play. Pick a class to light up its races, or a race to open it.
Race
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Can play
New pairing in Forever
Compare for your class
Pick a class to see every race that can play it, side by side.
Class abilities
Priest
Starshards
7 ranks
Changed from Classic
Rains starshards down on the enemy target's head, causing 1800 (+100.2% of spell power) Arcane damage over 6 sec.
Cooldown 30 sec (none in Classic).
Elune's Grace
Changed from Classic
Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Forever has a single rank of this ability; the extra Classic ranks are not in Forever.
The full Classic Era kit
Nature Resistance
Passive
Removed in Forever
Nature Resistance increased by 10.
Wisp Spirit
Passive
Changed in Forever
Transform into a wisp upon death, increasing speed by 50%.
In Forever: Transform into a wisp upon death, increasing movement speed by 75%.
Quickness
Passive
Changed in Forever
Dodge chance increased by 1%.
In Forever: Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Shadowmeld
Changed in Forever
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
In Forever: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Starshards
Priest
Changed in Forever
Rains starshards down on the enemy target's head, causing 936 Arcane damage over 6 sec.
In Forever: Rains starshards down on the enemy target's head, causing 1800 (+100.2% of spell power) Arcane damage over 6 sec.
Elune's Grace
Priest
Changed in Forever
Reduces ranged damage taken by 95 and increases chance to dodge by 10% for 15 sec.
In Forever: Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Classes and talents
Open a class to get a suggestion with this race and a ready build, or go to its talents or class page.
Talents and builds
Class page
Best in Slot
Talents and builds
Class page
Best in Slot
Talents and builds
Class page
Best in Slot
Talents and builds
Class page
Best in Slot
Talents and builds
Class page
Best in Slot
Every race also works toward Legacy, Forever's account-wide reward track: up to 65 points to earn, and each character can spend up to 16 of them in the Legacy Trees. Rewards so far: Holstered Replica Ironforge Air Rifle, Spectral Bear Cub, Spectral Bear Tabard and Reins of the Spectral Bear.