Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, (165 + 4% of Attack Power) damage cap 2 points: 24% stored, (269 + 4% of Attack Power) damage cap 3 points: 36% stored, (402 + 4% of Attack Power) damage cap 4 points: 48% stored, (475 + 4% of Attack Power) damage cap 5 points: 60% stored, (578 + 4% of Attack Power) damage cap