FOREVER
PATH
·
Azeroth companion
Heroes

PvE: dungeons and raids

Dungeons, raids and raid preparation

Where to find each dungeon and raid, which specs fill each role, and what to bring on raid night.
Classic source data; Forever changes are not confirmed.

Dungeons, raids and gear

Dungeons

Bosses, loot and quests for every dungeon.
Open

Raids

Raid bosses and what they drop.
Open

Raid roster

Plan groups of five and see which buffs your raid has.
Open

Gear

See the options for each slot and where they drop.
Open

Role guide

Which specs fill each role and what they bring to a raid.
Tank

Protection Warrior

Brings to the raid
Battle Shout (+AP) & Sunder Armor (-2,250 Armor)
Main tank for bosses: Shield Slam, Shield Wall, Last Stand and strong single-target threat.
Tank

Protection Paladin

Brings to the raid
Blessing of Sanctuary, Kings & Salvation (-30% Threat)
Holds groups of enemies with Consecration and Holy Shield, and brings Blessing of Sanctuary.
Tank

Feral Druid (Bear form)

Brings to the raid
Leader of the Pack (+3% Melee/Ranged Crit) & Faerie Fire
Large health and armor pool, Maul and Swipe for threat, plus Innervate and Rebirth.
Healer

Holy and Discipline Priest

Brings to the raid
Power Word: Fortitude, Divine Spirit & Power Infusion
Flexible healing: Flash Heal, Greater Heal, Prayer of Healing, and magic and disease dispels.
Healer

Holy Paladin

Brings to the raid
Greater Blessings (Kings / Might / Wisdom / Light)
Strong single-target healing; Illumination returns mana on critical heals, and Cleanse removes magic, poison and disease.
Healer

Restoration Shaman

Brings to the raid
Windfury Totem, Mana Tide Totem & Strength of Earth
Chain Heal keeps groups alive; Windfury and Mana Tide Totems help the party.
Healer

Restoration Druid

Brings to the raid
Gift of the Wild (+Armor/Stats/Resists) & Innervate
Rejuvenation, Regrowth and Swiftmend keep tanks topped up; Innervate and Rebirth help the whole raid.
Melee

Fury Warrior

Brings to the raid
Battle Shout & Execute Phase Burst (<20% Boss HP)
Grows strongest with buffs and raid weapons: Bloodthirst, Whirlwind, Heroic Strike and Execute.
Melee

Combat and Assassination Rogue

Brings to the raid
Expose Armor, Kick Interrupts & Feint Threat Drop
Steady single-target damage with Slice and Dice, Blade Flurry for two targets, Vanish to drop threat.
Melee

Retribution Paladin and Enhancement Shaman

Brings to the raid
Sanctity Aura (+10% Holy) / Unleashed Rage & Totem Twisting
Hybrid melee damage that also brings strong buffs: auras for the Paladin, totems for the Shaman.
Ranged

Frost and Fire Mage

Brings to the raid
Arcane Brilliance (+Intellect), Conjured Water & Decurse
Strong ranged damage on one or many targets with Frostbolt, Fireball and Ignite; brings Arcane Brilliance and Remove Lesser Curse.
Ranged

Destruction and Affliction Warlock

Brings to the raid
Curse of Elements / Recklessness / Shadow, Healthstones & Summons
Shadow Bolt damage with curses and damage over time; brings Healthstones, Soulstones and summons.
Ranged

Marksmanship Hunter

Brings to the raid
Trueshot Aura (+Attack Power), Hunter’s Mark & Tranq Shot
Tranquilizing Shot removes the frenzy of some bosses; Trueshot Aura helps the group.
Ranged

Balance Druid and Shadow Priest

Brings to the raid
Moonkin Aura (+3% Spell Crit) & Shadow Weaving (+15% Shadow)
Caster support: Shadow Weaving raises shadow damage and Moonkin Aura raises the group's spell crit.

Raid night checklist

Tick what you have ready. The ticks are not saved when you leave the page.
Professions and camping

Consumables for raid night

Rough amounts for one role and raid length.
Role:
Raid length:
Flask
1 needed
Flask of Supreme Power
+150 Spell Damage to all schools for 2 hrs
Elixir
4 needed
Greater Arcane Elixir + Fire/Frost Power
+35 Spell Damage + +40 School Damage
Weapon oil or stone
2 needed
Brilliant Wizard Oil
+36 Spell Damage & +1% Spell Crit
Potion
10 needed
Major Mana Potion & Dark Rune
Restores 2,250–3,750 Mana on separate cooldowns
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Level 52–60: Blackrock Depths, Dire Maul, Scholomance, Stratholme and the new Forever dungeons for your level; finish the raid attunements.
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First raids: Onyxia’s Lair (one boss), plus Zul’Gurub and Ruins of Ahn’Qiraj for 20 players, with hit gear and the Zandalar enchants.
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40-player raids: Molten Core (Tier 1 and Ragnaros), Blackwing Lair (Tier 2 and Nefarian), and new Forever raids once they open.