FOREVER
PATH
·
Azeroth companion
Heroes

Game terms glossary

Game terms, explained briefly.

Area of effect (AoE)

Spells that hit several targets at once (Blizzard, Flamestrike).

Chill

The movement slow from Frost spells; Permafrost extends it.

Cooldown (CD)

Time before you can use an ability again.

Critical strike (crit)

A hit that deals extra damage. Ignite and Heating Up rely on crits.

Crowd control (CC)

Effects that disable a target for a while: polymorph, freeze, silence.

Frozen

A target that cannot move. Ice Lance deals 300% more to Frozen targets.

Hit chance

The chance your spell does not miss; matters most against higher-level targets.

Kiting

Keeping distance from slowed enemies while attacking.

Legacy system

Forever's achievement system: account-wide points and rewards, per-character Legacy trees.

Mega-realm

In Forever, one large world per ruleset per region.

Milestone talent

Powerful talents unlocked at points 11, 16, 21 and 31.

Proc

An effect that triggers by chance after an action (e.g. Missile Barrage).

PvE

Playing against creatures, dungeons and raids.

PvP

Fighting other players (in the world or in battlegrounds).

Specialization (spec)

Your talent tree focus: Arcane, Fire or Frost for Mages.

Spell power

The stat that increases spell damage.

Talent

Points earned each level from 10 that customise your character.