Area of effect (AoE)
Spells that hit several targets at once (Blizzard, Flamestrike).
Chill
The movement slow from Frost spells; Permafrost extends it.
Cooldown (CD)
Time before you can use an ability again.
Critical strike (crit)
A hit that deals extra damage. Ignite and Heating Up rely on crits.
Crowd control (CC)
Effects that disable a target for a while: polymorph, freeze, silence.
Frozen
A target that cannot move. Ice Lance deals 300% more to Frozen targets.
Hit chance
The chance your spell does not miss; matters most against higher-level targets.
Kiting
Keeping distance from slowed enemies while attacking.
Legacy system
Forever's achievement system: account-wide points and rewards, per-character Legacy trees.
Mega-realm
In Forever, one large world per ruleset per region.
Milestone talent
Powerful talents unlocked at points 11, 16, 21 and 31.
Proc
An effect that triggers by chance after an action (e.g. Missile Barrage).
PvE
Playing against creatures, dungeons and raids.
PvP
Fighting other players (in the world or in battlegrounds).
Specialization (spec)
Your talent tree focus: Arcane, Fire or Frost for Mages.
Spell power
The stat that increases spell damage.
Talent
Points earned each level from 10 that customise your character.