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JxA: masmorras e raides

Masmorras, raides e preparação para raides

Onde encontrar cada masmorra e raide, quais especializações cumprem cada função e o que levar na noite de raide.
Dados do Classic; mudanças do Forever não confirmadas.

Masmorras, raides e equipamento

Masmorras

Chefes, saque e missões de cada masmorra.
Abrir

Raides

Chefes de raide e o que eles derrubam.
Abrir

Composição de raide

Planeje grupos de cinco e veja quais bônus seu raide tem.
Abrir

Equipamento

Veja as opções de cada espaço e onde elas caem.
Abrir

Guia de funções

Quais especializações cumprem cada função e o que trazem para um raide.
Tanque

Protection Warrior

Traz para o raide
Battle Shout (+AP) & Sunder Armor (-2,250 Armor)
Main tank for bosses: Shield Slam, Shield Wall, Last Stand and strong single-target threat.
Tanque

Protection Paladin

Traz para o raide
Blessing of Sanctuary, Kings & Salvation (-30% Threat)
Holds groups of enemies with Consecration and Holy Shield, and brings Blessing of Sanctuary.
Tanque

Feral Druid (Bear form)

Traz para o raide
Leader of the Pack (+3% Melee/Ranged Crit) & Faerie Fire
Large health and armor pool, Maul and Swipe for threat, plus Innervate and Rebirth.
Curandeiro

Holy and Discipline Priest

Traz para o raide
Power Word: Fortitude, Divine Spirit & Power Infusion
Flexible healing: Flash Heal, Greater Heal, Prayer of Healing, and magic and disease dispels.
Curandeiro

Holy Paladin

Traz para o raide
Greater Blessings (Kings / Might / Wisdom / Light)
Strong single-target healing; Illumination returns mana on critical heals, and Cleanse removes magic, poison and disease.
Curandeiro

Restoration Shaman

Traz para o raide
Windfury Totem, Mana Tide Totem & Strength of Earth
Chain Heal keeps groups alive; Windfury and Mana Tide Totems help the party.
Curandeiro

Restoration Druid

Traz para o raide
Gift of the Wild (+Armor/Stats/Resists) & Innervate
Rejuvenation, Regrowth and Swiftmend keep tanks topped up; Innervate and Rebirth help the whole raid.
Corpo a corpo

Fury Warrior

Traz para o raide
Battle Shout & Execute Phase Burst (<20% Boss HP)
Grows strongest with buffs and raid weapons: Bloodthirst, Whirlwind, Heroic Strike and Execute.
Corpo a corpo

Combat and Assassination Rogue

Traz para o raide
Expose Armor, Kick Interrupts & Feint Threat Drop
Steady single-target damage with Slice and Dice, Blade Flurry for two targets, Vanish to drop threat.
Corpo a corpo

Retribution Paladin and Enhancement Shaman

Traz para o raide
Sanctity Aura (+10% Holy) / Unleashed Rage & Totem Twisting
Hybrid melee damage that also brings strong buffs: auras for the Paladin, totems for the Shaman.
À distância

Frost and Fire Mage

Traz para o raide
Arcane Brilliance (+Intellect), Conjured Water & Decurse
Strong ranged damage on one or many targets with Frostbolt, Fireball and Ignite; brings Arcane Brilliance and Remove Lesser Curse.
À distância

Destruction and Affliction Warlock

Traz para o raide
Curse of Elements / Recklessness / Shadow, Healthstones & Summons
Shadow Bolt damage with curses and damage over time; brings Healthstones, Soulstones and summons.
À distância

Marksmanship Hunter

Traz para o raide
Trueshot Aura (+Attack Power), Hunter’s Mark & Tranq Shot
Tranquilizing Shot removes the frenzy of some bosses; Trueshot Aura helps the group.
À distância

Balance Druid and Shadow Priest

Traz para o raide
Moonkin Aura (+3% Spell Crit) & Shadow Weaving (+15% Shadow)
Caster support: Shadow Weaving raises shadow damage and Moonkin Aura raises the group's spell crit.

Lista da noite de raide

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Profissões e acampamento

Consumíveis para a noite de raide

Quantidades aproximadas para uma função e duração de raide.
Função:
Duração do raide:
Frasco
1 necessários
Flask of Supreme Power
+150 Spell Damage to all schools for 2 hrs
Elixir
4 necessários
Greater Arcane Elixir + Fire/Frost Power
+35 Spell Damage + +40 School Damage
Óleo ou pedra de arma
2 necessários
Brilliant Wizard Oil
+36 Spell Damage & +1% Spell Crit
Poção
10 necessários
Major Mana Potion & Dark Rune
Restores 2,250–3,750 Mana on separate cooldowns
◆
Level 52–60: Blackrock Depths, Dire Maul, Scholomance, Stratholme and the new Forever dungeons for your level; finish the raid attunements.
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First raids: Onyxia’s Lair (one boss), plus Zul’Gurub and Ruins of Ahn’Qiraj for 20 players, with hit gear and the Zandalar enchants.
◆
40-player raids: Molten Core (Tier 1 and Ragnaros), Blackwing Lair (Tier 2 and Nefarian), and new Forever raids once they open.