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Compagno di Azeroth
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PvE: spedizioni e incursioni

Spedizioni, incursioni e preparazione

Dove trovare ogni spedizione e incursione, quali specializzazioni coprono ogni ruolo e cosa portare la sera dell’incursione.
Dati Classic; modifiche Forever non confermate.

Spedizioni, incursioni ed equipaggiamento

Spedizioni

Boss, bottino e missioni di ogni spedizione.
Apri

Incursioni

I boss delle incursioni e cosa lasciano.
Apri

Formazione incursione

Pianifica gruppi da cinque e guarda quali potenziamenti ha la tua incursione.
Apri

Equipaggiamento

Guarda le opzioni per ogni slot e dove si trovano.
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Guida ai ruoli

Quali specializzazioni coprono ogni ruolo e cosa portano a un’incursione.
Difensore

Protection Warrior

Porta all’incursione
Battle Shout (+AP) & Sunder Armor (-2,250 Armor)
Main tank for bosses: Shield Slam, Shield Wall, Last Stand and strong single-target threat.
Difensore

Protection Paladin

Porta all’incursione
Blessing of Sanctuary, Kings & Salvation (-30% Threat)
Holds groups of enemies with Consecration and Holy Shield, and brings Blessing of Sanctuary.
Difensore

Feral Druid (Bear form)

Porta all’incursione
Leader of the Pack (+3% Melee/Ranged Crit) & Faerie Fire
Large health and armor pool, Maul and Swipe for threat, plus Innervate and Rebirth.
Guaritore

Holy and Discipline Priest

Porta all’incursione
Power Word: Fortitude, Divine Spirit & Power Infusion
Flexible healing: Flash Heal, Greater Heal, Prayer of Healing, and magic and disease dispels.
Guaritore

Holy Paladin

Porta all’incursione
Greater Blessings (Kings / Might / Wisdom / Light)
Strong single-target healing; Illumination returns mana on critical heals, and Cleanse removes magic, poison and disease.
Guaritore

Restoration Shaman

Porta all’incursione
Windfury Totem, Mana Tide Totem & Strength of Earth
Chain Heal keeps groups alive; Windfury and Mana Tide Totems help the party.
Guaritore

Restoration Druid

Porta all’incursione
Gift of the Wild (+Armor/Stats/Resists) & Innervate
Rejuvenation, Regrowth and Swiftmend keep tanks topped up; Innervate and Rebirth help the whole raid.
Mischia

Fury Warrior

Porta all’incursione
Battle Shout & Execute Phase Burst (<20% Boss HP)
Grows strongest with buffs and raid weapons: Bloodthirst, Whirlwind, Heroic Strike and Execute.
Mischia

Combat and Assassination Rogue

Porta all’incursione
Expose Armor, Kick Interrupts & Feint Threat Drop
Steady single-target damage with Slice and Dice, Blade Flurry for two targets, Vanish to drop threat.
Mischia

Retribution Paladin and Enhancement Shaman

Porta all’incursione
Sanctity Aura (+10% Holy) / Unleashed Rage & Totem Twisting
Hybrid melee damage that also brings strong buffs: auras for the Paladin, totems for the Shaman.
Distanza

Frost and Fire Mage

Porta all’incursione
Arcane Brilliance (+Intellect), Conjured Water & Decurse
Strong ranged damage on one or many targets with Frostbolt, Fireball and Ignite; brings Arcane Brilliance and Remove Lesser Curse.
Distanza

Destruction and Affliction Warlock

Porta all’incursione
Curse of Elements / Recklessness / Shadow, Healthstones & Summons
Shadow Bolt damage with curses and damage over time; brings Healthstones, Soulstones and summons.
Distanza

Marksmanship Hunter

Porta all’incursione
Trueshot Aura (+Attack Power), Hunter’s Mark & Tranq Shot
Tranquilizing Shot removes the frenzy of some bosses; Trueshot Aura helps the group.
Distanza

Balance Druid and Shadow Priest

Porta all’incursione
Moonkin Aura (+3% Spell Crit) & Shadow Weaving (+15% Shadow)
Caster support: Shadow Weaving raises shadow damage and Moonkin Aura raises the group's spell crit.

Lista per la sera dell’incursione

Spunta ciò che hai pronto. Le spunte non vengono salvate quando lasci la pagina.
Professioni e accampamento

Consumabili per la sera dell’incursione

Quantità indicative per un ruolo e una durata dell’incursione.
Ruolo:
Durata dell’incursione:
Tonico
1 necessari
Flask of Supreme Power
+150 Spell Damage to all schools for 2 hrs
Elisir
4 necessari
Greater Arcane Elixir + Fire/Frost Power
+35 Spell Damage + +40 School Damage
Olio o pietra per armi
2 necessari
Brilliant Wizard Oil
+36 Spell Damage & +1% Spell Crit
Pozione
10 necessari
Major Mana Potion & Dark Rune
Restores 2,250–3,750 Mana on separate cooldowns
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Level 52–60: Blackrock Depths, Dire Maul, Scholomance, Stratholme and the new Forever dungeons for your level; finish the raid attunements.
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First raids: Onyxia’s Lair (one boss), plus Zul’Gurub and Ruins of Ahn’Qiraj for 20 players, with hit gear and the Zandalar enchants.
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40-player raids: Molten Core (Tier 1 and Ragnaros), Blackwing Lair (Tier 2 and Nefarian), and new Forever raids once they open.