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Compagnon d’Azeroth
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JcE : donjons et raids

Donjons, raids et préparation des raids

Où trouver chaque donjon et raid, quelles spécialisations tiennent chaque rôle et quoi apporter le soir du raid.
Données sources Classic ; modifications Forever non confirmées.

Donjons, raids et équipement

Donjons

Boss, butin et quêtes de chaque donjon.
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Raids

Les boss de raid et ce qu’ils laissent tomber.
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Composition de raid

Planifiez des groupes de cinq et voyez quelles améliorations votre raid possède.
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Équipement

Voyez les options pour chaque emplacement et où elles tombent.
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Guide des rôles

Quelles spécialisations tiennent chaque rôle et ce qu’elles apportent à un raid.
Tank

Protection Warrior

Apporte au raid
Battle Shout (+AP) & Sunder Armor (-2,250 Armor)
Main tank for bosses: Shield Slam, Shield Wall, Last Stand and strong single-target threat.
Tank

Protection Paladin

Apporte au raid
Blessing of Sanctuary, Kings & Salvation (-30% Threat)
Holds groups of enemies with Consecration and Holy Shield, and brings Blessing of Sanctuary.
Tank

Feral Druid (Bear form)

Apporte au raid
Leader of the Pack (+3% Melee/Ranged Crit) & Faerie Fire
Large health and armor pool, Maul and Swipe for threat, plus Innervate and Rebirth.
Soigneur

Holy and Discipline Priest

Apporte au raid
Power Word: Fortitude, Divine Spirit & Power Infusion
Flexible healing: Flash Heal, Greater Heal, Prayer of Healing, and magic and disease dispels.
Soigneur

Holy Paladin

Apporte au raid
Greater Blessings (Kings / Might / Wisdom / Light)
Strong single-target healing; Illumination returns mana on critical heals, and Cleanse removes magic, poison and disease.
Soigneur

Restoration Shaman

Apporte au raid
Windfury Totem, Mana Tide Totem & Strength of Earth
Chain Heal keeps groups alive; Windfury and Mana Tide Totems help the party.
Soigneur

Restoration Druid

Apporte au raid
Gift of the Wild (+Armor/Stats/Resists) & Innervate
Rejuvenation, Regrowth and Swiftmend keep tanks topped up; Innervate and Rebirth help the whole raid.
Corps à corps

Fury Warrior

Apporte au raid
Battle Shout & Execute Phase Burst (<20% Boss HP)
Grows strongest with buffs and raid weapons: Bloodthirst, Whirlwind, Heroic Strike and Execute.
Corps à corps

Combat and Assassination Rogue

Apporte au raid
Expose Armor, Kick Interrupts & Feint Threat Drop
Steady single-target damage with Slice and Dice, Blade Flurry for two targets, Vanish to drop threat.
Corps à corps

Retribution Paladin and Enhancement Shaman

Apporte au raid
Sanctity Aura (+10% Holy) / Unleashed Rage & Totem Twisting
Hybrid melee damage that also brings strong buffs: auras for the Paladin, totems for the Shaman.
Distance

Frost and Fire Mage

Apporte au raid
Arcane Brilliance (+Intellect), Conjured Water & Decurse
Strong ranged damage on one or many targets with Frostbolt, Fireball and Ignite; brings Arcane Brilliance and Remove Lesser Curse.
Distance

Destruction and Affliction Warlock

Apporte au raid
Curse of Elements / Recklessness / Shadow, Healthstones & Summons
Shadow Bolt damage with curses and damage over time; brings Healthstones, Soulstones and summons.
Distance

Marksmanship Hunter

Apporte au raid
Trueshot Aura (+Attack Power), Hunter’s Mark & Tranq Shot
Tranquilizing Shot removes the frenzy of some bosses; Trueshot Aura helps the group.
Distance

Balance Druid and Shadow Priest

Apporte au raid
Moonkin Aura (+3% Spell Crit) & Shadow Weaving (+15% Shadow)
Caster support: Shadow Weaving raises shadow damage and Moonkin Aura raises the group's spell crit.

Liste du soir de raid

Cochez ce qui est prêt. Les coches ne sont pas enregistrées quand vous quittez la page.
Métiers et campement

Consommables pour le soir de raid

Quantités approximatives pour un rôle et une durée de raid.
Rôle:
Durée du raid:
Flacon
1 nécessaires
Flask of Supreme Power
+150 Spell Damage to all schools for 2 hrs
Élixir
4 nécessaires
Greater Arcane Elixir + Fire/Frost Power
+35 Spell Damage + +40 School Damage
Huile ou pierre d’arme
2 nécessaires
Brilliant Wizard Oil
+36 Spell Damage & +1% Spell Crit
Potion
10 nécessaires
Major Mana Potion & Dark Rune
Restores 2,250–3,750 Mana on separate cooldowns
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Level 52–60: Blackrock Depths, Dire Maul, Scholomance, Stratholme and the new Forever dungeons for your level; finish the raid attunements.
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First raids: Onyxia’s Lair (one boss), plus Zul’Gurub and Ruins of Ahn’Qiraj for 20 players, with hit gear and the Zandalar enchants.
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40-player raids: Molten Core (Tier 1 and Ragnaros), Blackwing Lair (Tier 2 and Nefarian), and new Forever raids once they open.