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JcE: mazmorras y bandas

Mazmorras, bandas y preparación de bandas

Dónde encontrar cada mazmorra y banda, qué especializaciones cubren cada rol y qué llevar la noche de banda.
Datos de Classic; cambios de Forever sin confirmar.

Mazmorras, bandas y equipo

Mazmorras

Jefes, botín y misiones de cada mazmorra.
Abrir

Bandas

Jefes de banda y lo que sueltan.
Abrir

Composición de banda

Planifica grupos de cinco y mira qué beneficios tiene tu banda.
Abrir

Equipo

Mira las opciones de cada ranura y dónde caen.
Abrir

Guía de roles

Qué especializaciones cubren cada rol y qué aportan a una banda.
Tanque

Protection Warrior

Aporta a la banda
Battle Shout (+AP) & Sunder Armor (-2,250 Armor)
Main tank for bosses: Shield Slam, Shield Wall, Last Stand and strong single-target threat.
Tanque

Protection Paladin

Aporta a la banda
Blessing of Sanctuary, Kings & Salvation (-30% Threat)
Holds groups of enemies with Consecration and Holy Shield, and brings Blessing of Sanctuary.
Tanque

Feral Druid (Bear form)

Aporta a la banda
Leader of the Pack (+3% Melee/Ranged Crit) & Faerie Fire
Large health and armor pool, Maul and Swipe for threat, plus Innervate and Rebirth.
Sanador

Holy and Discipline Priest

Aporta a la banda
Power Word: Fortitude, Divine Spirit & Power Infusion
Flexible healing: Flash Heal, Greater Heal, Prayer of Healing, and magic and disease dispels.
Sanador

Holy Paladin

Aporta a la banda
Greater Blessings (Kings / Might / Wisdom / Light)
Strong single-target healing; Illumination returns mana on critical heals, and Cleanse removes magic, poison and disease.
Sanador

Restoration Shaman

Aporta a la banda
Windfury Totem, Mana Tide Totem & Strength of Earth
Chain Heal keeps groups alive; Windfury and Mana Tide Totems help the party.
Sanador

Restoration Druid

Aporta a la banda
Gift of the Wild (+Armor/Stats/Resists) & Innervate
Rejuvenation, Regrowth and Swiftmend keep tanks topped up; Innervate and Rebirth help the whole raid.
Cuerpo a cuerpo

Fury Warrior

Aporta a la banda
Battle Shout & Execute Phase Burst (<20% Boss HP)
Grows strongest with buffs and raid weapons: Bloodthirst, Whirlwind, Heroic Strike and Execute.
Cuerpo a cuerpo

Combat and Assassination Rogue

Aporta a la banda
Expose Armor, Kick Interrupts & Feint Threat Drop
Steady single-target damage with Slice and Dice, Blade Flurry for two targets, Vanish to drop threat.
Cuerpo a cuerpo

Retribution Paladin and Enhancement Shaman

Aporta a la banda
Sanctity Aura (+10% Holy) / Unleashed Rage & Totem Twisting
Hybrid melee damage that also brings strong buffs: auras for the Paladin, totems for the Shaman.
A distancia

Frost and Fire Mage

Aporta a la banda
Arcane Brilliance (+Intellect), Conjured Water & Decurse
Strong ranged damage on one or many targets with Frostbolt, Fireball and Ignite; brings Arcane Brilliance and Remove Lesser Curse.
A distancia

Destruction and Affliction Warlock

Aporta a la banda
Curse of Elements / Recklessness / Shadow, Healthstones & Summons
Shadow Bolt damage with curses and damage over time; brings Healthstones, Soulstones and summons.
A distancia

Marksmanship Hunter

Aporta a la banda
Trueshot Aura (+Attack Power), Hunter’s Mark & Tranq Shot
Tranquilizing Shot removes the frenzy of some bosses; Trueshot Aura helps the group.
A distancia

Balance Druid and Shadow Priest

Aporta a la banda
Moonkin Aura (+3% Spell Crit) & Shadow Weaving (+15% Shadow)
Caster support: Shadow Weaving raises shadow damage and Moonkin Aura raises the group's spell crit.

Lista para la noche de banda

Marca lo que tienes listo. Las marcas no se guardan al salir de la página.
Profesiones y campamento

Consumibles para la noche de banda

Cantidades aproximadas para un rol y una duración de banda.
Rol:
Duración de la banda:
Frasco
1 necesarios
Flask of Supreme Power
+150 Spell Damage to all schools for 2 hrs
Elixir
4 necesarios
Greater Arcane Elixir + Fire/Frost Power
+35 Spell Damage + +40 School Damage
Aceite o piedra de arma
2 necesarios
Brilliant Wizard Oil
+36 Spell Damage & +1% Spell Crit
Poción
10 necesarios
Major Mana Potion & Dark Rune
Restores 2,250–3,750 Mana on separate cooldowns
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Level 52–60: Blackrock Depths, Dire Maul, Scholomance, Stratholme and the new Forever dungeons for your level; finish the raid attunements.
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First raids: Onyxia’s Lair (one boss), plus Zul’Gurub and Ruins of Ahn’Qiraj for 20 players, with hit gear and the Zandalar enchants.
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40-player raids: Molten Core (Tier 1 and Ragnaros), Blackwing Lair (Tier 2 and Nefarian), and new Forever raids once they open.